Category Archives: Tech

Technical topics and issues

Inter-object email failures force temporary TerraVend closure

This is a notice for all members of the Terra Authorized Dealers group, who own and operate TerraVend vendors. As most have noticed, there have been serious technical issues with the vendors. Email communication breakdowns between sims have made running … Continue reading

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A happy Windows Vista user

I had been waiting with bated breath for this machine. My new kick-ass computer arrived the other day by Purolator. So far, it’s absolutely true what they say about Windows Vista — it’s an absolute joy to use. You can’t … Continue reading

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TCS 2.5 is done — get your copy today

Terra Combat System 2.5 is now finished. Vehicle makers, get your copy on the top floor of Abbotts Aerodrome or from SL Exchange (link). TCS is the combat system that works like laser tag for vehicle-to-vehicle combat. Instead of shooting … Continue reading

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Terra Combat System 2.5 coming soon

This one is for makers of Second Life combat vehicles. I am presently updating Terra Combat System (TCS) with a handful of oft-requested features. For those of you who aren’t familiar with TCS, it’s a free sensor-based combat system that’s … Continue reading

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Explore the streets of San Francisco virtually

Google now has an amazing new feature where you can take a virtual walk through the streets of some major cities. Here’s Linden Lab’s illustrious headquarters in San Francisco, for example. click to view the Google street view You can … Continue reading

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WindLight puts the ceiling too low: please vote

Yesterday Linden Lab revealed an alternate Second Life client that contains WindLight technology. WindLight is a sky generator that produces breathtaking photo-realistic virtual skies. It means the end of greenish sunrises and puke-brown horizons, at the very least. There is, … Continue reading

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The web, the wasp, and the metaverse

Cast your mind back, if you will, into the murky past of the Internet. Think back to before the Y2K scare. Back, before the dot-com days. Back, before the Browser Wars. Back, to a time when Babbage‘s computing machine was … Continue reading

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3ASE launches 3rd Annual Sattelite Exhibition

Scripter extraordinaire, Timeless Prototype, has launched the 3rd Annual Sattelite Exhibition, featuring “useful, interesting or fun autonomous scripted objects”. In past years, this event has been full of cool gadgets and tools that push the limits of scripting in Second … Continue reading

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Cast your vote: fix the halting vehicle bug

If you have tried a vehicle or even just watched a vehicle anytime since January, you have seen this problem: vehicles are jumpy and move in a jerky, halting motion. Instead of gliding smoothly across the sky, planes will jump … Continue reading

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More bugs than a VW factory

Cubey’s big list of bugs and “features” that affect vehicles in Second Life: No-object-entry parcels block all vehicles at any altitude, occasionally ejecting avatars and forcing them to relog. Fix: Allow vehicles to enter freely for a limited time, just … Continue reading

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