Category Archives: Tech

Technical topics and issues

Server update breaks skydiving pods

Something in the latest Second Life simulator version seems to break my Terra Skydiving Pod. Specifically, when it lands, instead of returning to a ready state as it normally does, it goes into a loop. This affects anyone who operates … Continue reading

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Prototyping the perfect hoverbike

Someone approached me in Second Life the other day and was astounded that I’d been in SL since 2003. “Whoah, the oldest person I’d met until now was from 2005!” What keeps me in the metaverse year after year? In … Continue reading

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Clogged intertubes keep SL offline

According to the official Second Life blog, a problem at their ISP has forced them to take Second Life offline “until further notice”. Further notices have been posted already, but they’re pretty much the same as the previous notices: SL … Continue reading

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Linden Lab to roll out new physics engine this week

This weekend, Linden Lab announced plans to roll out the long-awaited Havok 4 physics engine across the grid. As soon as Monday, up to 2000 regions will have their simulator code updated to include Havok 4. If all goes well, … Continue reading

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Take this script and shove it (into your own submarine)

You know what we don’t see enough of in Second Life? Submarines. With all the water available across the grid, I’m surprised that there are so many boats, and so few subs. In a world where there are deep oceans … Continue reading

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Flying with a keyboard

Each day, hundreds of visitors teleport to Abbotts Aerodrome to experience the thrill of being a virtual pilot. And while Second Life is not a proper flight simulator, like Microsoft FSX, Linden Lab has given us the tools to create … Continue reading

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Hackers exploit flaw in Apple QuickTime to rob Second Life residents

If you logged into Second Life yesterday, you’ve seen the announcement from Linden Lab: We were alerted a short time ago that a QuickTime exploit has been discovered which may allow an attacker to crash or exploit the Second Life … Continue reading

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To copy, or not to copy: that is the question

A number of customers have pointed to the increasing problems with attachments in Second Life. That is, it’s not uncommon for attachments to: go missing, stop working, become invisible, or become damaged in some other way. And when your item … Continue reading

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Lindens perform a Havok brain transplant

Yesterday morning I was startled by a pig flying past my window, which heralded the Linden Lab announcement that the Havok 4 physics engine is in beta testing. No, your eyes aren’t playing tricks. The upgrade the Lindens have promised … Continue reading

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Good news on the TerraVend front

Owners and operators of TerraVend vendors should be happy to know that the TerraVend 3 vendors are almost done and so far they’re working quite well. You will notice a very fast setup time — no more long delays or … Continue reading

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