Category Archives: Tech

Technical topics and issues

First Terra aircraft in OpenSim

Well, I’ve done it. In fact, it was absurdly easy to do. I brought my first Terra aircraft into OpenSim. The Imprudence viewer exported the biplane model as XML, minus any textures I didn’t actually own (I’m not sure which … Continue reading

Posted in Creations, SL, Tech | 2 Comments

Sim-on-a-Stick: Everything is better on a stick!

Do you like sausages? How about pancakes? Sure you do, they’re awesome — especially when you have them together. And through the magic of modern food processing machinery, these two brillant foods come together and are made better when they’re attached … Continue reading

Posted in SL, Tech | 3 Comments

Oh my… USER

In the original Tron movie, the programs saw users as their gods, essentially. In that movie, when a program dies, he casts his eyes to heaven and cries, “Oh, my User!” Obviously, the concept of the user as a god … Continue reading

Posted in RL, Tech | 1 Comment

Will Kitely fly?

Having noticed a bit of Twitter buzz about Kitely, the latest Second Life spin-off, I decided to investigate. Unlike the other spin-off worlds, Kitely targets Facebook users by letting anyone with a Facebook account create a single-region, SL-based virtual world. … Continue reading

Posted in SL, Tech | 5 Comments

Where’s the action in SL?

I logged into Second Life a couple of times recently with the idea of exploring and engaging in things I don’t usually. So I started with the Search window. It’s so amazingly hard to find a link to anything good, … Continue reading

Posted in SL, Tech | 2 Comments

<RANT>

I’m about to go off on a rant. I work as a tech writer and I have a love-hate relationship with MadCap Flare, my authoring tool of choice. On one hand, it has simplified my work immensely by making it … Continue reading

Posted in RL, Tech | Leave a comment

Where is the telecommuting revolution?

The engine revved as my ancient Civic struggled up the airport end of the Arthur Lang bridge, the worn-out valves popping and clattering not unlike the sound of a coffee grinder in a vain attempt to keep up with traffic. … Continue reading

Posted in RL, Tech | 1 Comment

Call for beta testers

At last, the Terra-Kojima Merlin-class cutter airship is ready for beta testing. That means we need a crew of testers to put it through its paces. We need testers who are: Familiar with SL vehicles, preferably aircraft. Can methodically test … Continue reading

Posted in Creations, SL, Tech | Leave a comment

Terra Combat System is now open source

What’s the single most common question that aircraft makers ask me about the Terra Combat System? “Does it do bombs and missiles?” The answer is, not yet. But now is your chance to do something about that. As of today, … Continue reading

Posted in Creations, News, SL, Tech | 3 Comments

When a script sleeps and never wakes

At the best of times, SL is a tricky environment to work in. Upgrades and changes to the simulator code can sometimes mean that old, reliable scripts stop working. I just confirmed that the hard way when one of my … Continue reading

Posted in SL, Tech | 3 Comments