Archive for the ‘Tech’ Category

Where is the telecommuting revolution?

Posted: 12th August 2010 by Cubey in RL, Tech

The engine revved as my ancient Civic struggled up the airport end of the Arthur Lang bridge, the worn-out valves popping and clattering not unlike the sound of a coffee grinder in a vain attempt to keep up with traffic. I tried not to notice the newer, healthy cars surging past me and the dirty [...]

Call for beta testers

Posted: 3rd May 2010 by Cubey in Creations, SL, Tech

At last, the Terra-Kojima Merlin-class cutter airship is ready for beta testing. That means we need a crew of testers to put it through its paces.

We need testers who are:

Familiar with SL vehicles, preferably aircraft.
Can methodically test a vehicle in a variety of scenarios (even unlikely ones that push the limits).
Can report bugs in terms [...]

Terra Combat System is now open source

Posted: 15th July 2009 by Cubey in Creations, News, SL, Tech

What’s the single most common question that aircraft makers ask me about the Terra Combat System? “Does it do bombs and missiles?”
The answer is, not yet. But now is your chance to do something about that. As of today, I’m releasing the TCS source to the public under a CC license. This means that you [...]

When a script sleeps and never wakes

Posted: 12th April 2009 by Cubey in SL, Tech

At the best of times, SL is a tricky environment to work in. Upgrades and changes to the simulator code can sometimes mean that old, reliable scripts stop working. I just confirmed that the hard way when one of my customers let me know that the automated, looping tours in my Aerius blimp stopped working. [...]

Server update breaks skydiving pods

Posted: 27th August 2008 by Cubey in Creations, News, SL, Tech

Something in the latest Second Life simulator version seems to break my Terra Skydiving Pod. Specifically, when it lands, instead of returning to a ready state as it normally does, it goes into a loop. This affects anyone who operates a skydiving pod in a sim that has been updated to Linden Lab’s latest server [...]

Prototyping the perfect hoverbike

Posted: 2nd May 2008 by Cubey in Creations, SL, Tech

Someone approached me in Second Life the other day and was astounded that I’d been in SL since 2003. “Whoah, the oldest person I’d met until now was from 2005!” What keeps me in the metaverse year after year? In SL I can create anything I can imagine.

In the past week, for example, I’ve been [...]

Clogged intertubes keep SL offline

Posted: 5th April 2008 by Cubey in News, SL, Tech

According to the official Second Life blog, a problem at their ISP has forced them to take Second Life offline “until further notice”. Further notices have been posted already, but they’re pretty much the same as the previous notices: SL is borked, come back later.
As US senator Ted Stevens pointed out a couple of years [...]

Linden Lab to roll out new physics engine this week

Posted: 30th March 2008 by Cubey in News, SL, Tech

This weekend, Linden Lab announced plans to roll out the long-awaited Havok 4 physics engine across the grid. As soon as Monday, up to 2000 regions will have their simulator code updated to include Havok 4. If all goes well, the rest of the grid should see the new physics engine by Tuesday.
The implementation of [...]

You know what we don’t see enough of in Second Life? Submarines. With all the water available across the grid, I’m surprised that there are so many boats, and so few subs. In a world where there are deep oceans and hidden grottos, underwater travel is an amazing way to explore.
To boost production of submarines [...]

Flying with a keyboard

Posted: 2nd February 2008 by Cubey in SL, Tech

Each day, hundreds of visitors teleport to Abbotts Aerodrome to experience the thrill of being a virtual pilot. And while Second Life is not a proper flight simulator, like Microsoft FSX, Linden Lab has given us the tools to create aircraft that are both entertaining and capable of reasonably realistic flight. Part of the appeal [...]