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	<title>Cubey Terra &#187; SL</title>
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	<link>http://www.cubeyterra.com</link>
	<description>Virtual vehicles for the metaverse</description>
	<lastBuildDate>Fri, 28 Oct 2011 22:18:15 +0000</lastBuildDate>
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		<title>Eight years in Second Life&#8230; and counting&#8230;</title>
		<link>http://www.cubeyterra.com/2011/09/eight-years-in-second-life-and-counting/</link>
		<comments>http://www.cubeyterra.com/2011/09/eight-years-in-second-life-and-counting/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 22:01:54 +0000</pubDate>
		<dc:creator>Steve 'Cubey' Cavers</dc:creator>
				<category><![CDATA[SL]]></category>

		<guid isPermaLink="false">http://www.cubeyterra.com/?p=2769</guid>
		<description><![CDATA[Eight years ago, I logged in as Cubey Terra for the first time. It was my second time around. My first account, Tillman Terra, lasted only a few days before I deleted it out of fear that I was spending &#8230; <a href="http://www.cubeyterra.com/2011/09/eight-years-in-second-life-and-counting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>Eight years ago, I logged in as Cubey Terra for the first time.</strong> It was my second time around. My first account, Tillman Terra, lasted only a few days before I deleted it out of fear that I was spending too much time in Second Life.</p>
<div class="wp-caption aligncenter" style="width: 250px"><img title="Tillman Terra" src="http://cubeyterra.com/images/20030905-Tillman_Terra.jpg" alt="" width="240" height="160" /><p class="wp-caption-text">Tillman Terra (Sept. 2003): The account that preceded Cubey Terra</p></div>
<p>In the past, I&#8217;ve engaged in retrospectives:</p>
<ul>
<li><a href="../../2005/08/virtual-birthday/" target="_blank">2005</a></li>
<li><a href="../../2008/09/five-years-in-the-metaverse/" target="_blank">2008</a></li>
<li><a href="../../2010/08/seven-years-in-tibet-i-mean-sl/" target="_blank">2010</a></li>
</ul>
<p>And a little flight of fiction:</p>
<ul>
<li><a href="../../2010/10/the-oldbie/" target="_blank">The Oldbie</a></li>
</ul>
<p>This time I&#8217;m going to just say that, although <a title="All good things…" href="http://www.cubeyterra.com/2011/08/all-good-things/" target="_blank">I recently sold Abbotts Aerodrome</a>, I&#8217;m not dead and gone yet. I&#8217;ll be here playing with aircraft, gadgets, and crap in SL until Linden Lab turns out the lights.</p>
<p><strong>Thanks for all the memories, Second Lifers. Now let&#8217;s go make more.</strong></p>
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		<item>
		<title>All good things&#8230;</title>
		<link>http://www.cubeyterra.com/2011/08/all-good-things/</link>
		<comments>http://www.cubeyterra.com/2011/08/all-good-things/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 18:00:01 +0000</pubDate>
		<dc:creator>Steve 'Cubey' Cavers</dc:creator>
				<category><![CDATA[SL]]></category>

		<guid isPermaLink="false">http://www.cubeyterra.com/?p=2753</guid>
		<description><![CDATA[Abbotts Aerodrome closes on September 1, 2011. Update (Aug 11, 2011): Although Abbotts Aerodrome is closing and I&#8217;m moving on, a buyer has stepped up who will repurpose the Abbotts build  (the tower, runway, etc.) as a new facility. See &#8230; <a href="http://www.cubeyterra.com/2011/08/all-good-things/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong><em>Abbotts Aerodrome closes on September 1, 2011.</em></strong></p>
<p><em><strong>Update (Aug 11, 2011):</strong> Although Abbotts Aerodrome is closing and I&#8217;m moving on, a buyer has stepped up who will repurpose the Abbotts build  (the tower, runway, etc.) as a new facility. <a href="http://www.cubeyterra.com/2011/08/all-good-things/comment-page-1/#comment-5055" target="_blank">See the relevant comment here</a>.</em></p>
<p>Standing at the edge of the runway in Abbotts, I can hear the waves shushing against the supports underneath. A short ways away in the trees, a bird whistles a song that is suddenly overwhelmed by the roar of a 737 taking off. In the distance, a steady beat of helicopter blades rides the cool morning air. These are the sounds of Abbotts Aerodrome. I made this.</p>
<p>About seven and a half years ago, Apotheus Silverman and I closed our short-lived Zoe Airfield and bought up the majority of parcels in a new southern region called Abbotts.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img title="Zoe Airfield in 2003" src="http://farm5.static.flickr.com/4111/4965387705_62e58ee835.jpg" alt="" width="500" height="376" /><p class="wp-caption-text">Zoe Airfield in 2003: The predecessor to Abbotts Aerodrome</p></div>
<p>We built a floating airport with an art deco theme, called it Abbotts Aerodrome, and welcomed pilots and aircraft makers.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img title="Abbotts Aerodrome before it was built" src="http://farm5.static.flickr.com/4107/4965989806_fa22968d97.jpg" alt="" width="500" height="376" /><p class="wp-caption-text">The region of Abbotts in February 2004, before Abbotts Aerodrome was built. That&#39;s not a typo on the sign; the region came online as &quot;Abbots&quot;, but the Lindens later changed the spelling.</p></div>
<p>In subsequent years, we expanded, I tore it down, rebuilt, tore it down again, and finally realized the structure that you see today &#8212; literally from a dream.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img title="An early version of Abbotts Aerodrome in 2004" src="http://farm5.static.flickr.com/4113/4965384735_510df4c7b7.jpg" alt="" width="500" height="400" /><p class="wp-caption-text">An early version of Abbotts Aerodrome in 2004, when it featured floating platforms around a central tower.</p></div>
<div class="wp-caption aligncenter" style="width: 510px"><img title="Abbotts Aerodrome in 2005: More art deco, more floating stuff!" src="http://cubeyterra.com/images2/2004_deco_abbotts.jpg" alt="" width="500" height="380" /><p class="wp-caption-text">Abbotts Aerodrome in 2005: More art deco, more floating stuff!</p></div>
<p>We held small aircraft building contests, huge exhibitions, and design competitions. We fought off attacks from sandbox griefers and two-bit newbies with cage guns. We&#8217;ve had Aerodrome members join our ranks, and others who faded away and left.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img title="Abbotts terraces" src="http://cubeyterra.com/images2/abbotts_terraces.jpg" alt="" width="500" height="299" /><p class="wp-caption-text">One version of Abbotts had small, low-lying structures that hugged the hillside.</p></div>
<p>All of it was great fun. But as they say, all good things must come to an end. It&#8217;s the end for Abbotts Aerodrome, Second Life&#8217;s second oldest airport.</p>
<div class="wp-caption aligncenter" style="width: 458px"><img title="Abbotts Aerodrome" src="http://www.cubeyterra.com/blog/wp-content/uploads/wppa/36.jpg" alt="" width="448" height="383" /><p class="wp-caption-text">Abbotts Aerodrome in its final configuration</p></div>
<p style="text-align: left;">On September 1, 2011, we are closing the doors and grounding the aircraft for the last time. The lights will turn out and the aerodrome will go silent.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img title="Sunset" src="http://cubeyterra.com/images2/cubey_sunset.jpg" alt="" width="500" height="347" /><p class="wp-caption-text">Watching the sun set over the southern passage.</p></div>
<p>On that day, I&#8217;ll retreat to a corner of Abbotts to build a little cabin, where I&#8217;ll take up fishing and learn to make primfish sushi.</p>
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		<title>TerraVend system is offline</title>
		<link>http://www.cubeyterra.com/2011/06/terravend-system-is-offline/</link>
		<comments>http://www.cubeyterra.com/2011/06/terravend-system-is-offline/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 22:56:43 +0000</pubDate>
		<dc:creator>Steve 'Cubey' Cavers</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cubeyterra.com/?p=2737</guid>
		<description><![CDATA[If you own and operate a TerraVend vendor, you may have noticed that it&#8217;s switched itself off. This is because there is a communication problem between the system&#8217;s in-world server and the web server side of things. In short: It&#8217;s &#8230; <a href="http://www.cubeyterra.com/2011/06/terravend-system-is-offline/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you own and operate a TerraVend vendor, you may have noticed that it&#8217;s switched itself off. This is because there is a communication problem between the system&#8217;s in-world server and the web server side of things. In short: It&#8217;s borked.</p>
<p>I&#8217;m looking into possible ways to fix this, but until then I hope I can ask for your patience. Sorry for any inconvenience.</p>
<p>If you&#8217;re looking to try or buy Terra products, you can still do that at <a href="http://slurl.com/secondlife/Abbotts">Abbotts Aerodrome</a>!</p>
]]></content:encoded>
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		<title>Gridquakes and new coastline</title>
		<link>http://www.cubeyterra.com/2011/05/gridquakes-and-new-coastline/</link>
		<comments>http://www.cubeyterra.com/2011/05/gridquakes-and-new-coastline/#comments</comments>
		<pubDate>Fri, 20 May 2011 12:50:30 +0000</pubDate>
		<dc:creator>Steve 'Cubey' Cavers</dc:creator>
				<category><![CDATA[SL]]></category>

		<guid isPermaLink="false">http://www.cubeyterra.com/?p=2725</guid>
		<description><![CDATA[As many of you have noticed, this week&#8217;s &#8220;gridquakes&#8221; have brought with them some extraordinary changes to the geography west of Abbotts. The Linden-owned sandboxes, which have been a fixture since 2004, slid west to unite with Sandbox Island. In &#8230; <a href="http://www.cubeyterra.com/2011/05/gridquakes-and-new-coastline/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As many of you have noticed, this week&#8217;s &#8220;gridquakes&#8221; have brought with them some extraordinary changes to the geography west of Abbotts. The Linden-owned sandboxes, which have been a fixture since 2004, slid west to unite with Sandbox Island. In their place is a new waterway and a baroque coastline worthy of Slartibartfast himself. If you&#8217;re ever pining for fjords, now you can fly west from Abbotts and follow the coast all the way to Nova Albion and beyond to Bay City.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img title="New coastline" src="http://cubeyterra.com/images2/20110520-new_coastline.jpg" alt="New coastline" width="500" height="317" /><p class="wp-caption-text">Exploring the new coastline south of the City of Nexus Prim in Gibson</p></div>
<p>With the removal of the sandboxes and ridge that separated them from Abbotts, now we can perform proper approaches to runway 9.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img title="Final approach" src="http://cubeyterra.com/images2/20110520-final_approach.jpg" alt="Final approach to Abbotts Aerodrome" width="500" height="317" /><p class="wp-caption-text">Making the final approach to runway 9 at Abbotts Aerodrome</p></div>
<p>Of course, wide swaths of new ocean are perfect for Second Life&#8217;s sailing enthusiasts, and some have already approached me to ask about my plans for Abbotts regarding sailing. Since Abbotts Aerodrome&#8217;s founding in 2004, it&#8217;s been our policy to allow anyone to rez any kind of vehicle. So our marina in the northwest corner of Abbotts is, as always, open to the public for launching their boats on their way into the new southwest passage. It&#8217;s not a big marina, so giant yachts won&#8217;t fit, but we&#8217;ll certainly let you temporarily place smaller vessels.</p>
<p>It&#8217;s almost the weekend, which means I&#8217;ll have some time to upgrade the Abbotts marina to accommodate the sudden increase in demand. I hope to see you out on the water and in the sky in our new seaway.</p>
]]></content:encoded>
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		<title>First Terra aircraft in OpenSim</title>
		<link>http://www.cubeyterra.com/2011/05/first-terra-aircraft-in-opensim/</link>
		<comments>http://www.cubeyterra.com/2011/05/first-terra-aircraft-in-opensim/#comments</comments>
		<pubDate>Mon, 16 May 2011 13:26:58 +0000</pubDate>
		<dc:creator>Steve 'Cubey' Cavers</dc:creator>
				<category><![CDATA[Creations]]></category>
		<category><![CDATA[SL]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://www.cubeyterra.com/?p=2720</guid>
		<description><![CDATA[Well, I&#8217;ve done it. In fact, it was absurdly easy to do. I brought my first Terra aircraft into OpenSim. The Imprudence viewer exported the biplane model as XML, minus any textures I didn&#8217;t actually own (I&#8217;m not sure which &#8230; <a href="http://www.cubeyterra.com/2011/05/first-terra-aircraft-in-opensim/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Well, I&#8217;ve done it. In fact, it was absurdly easy to do. I brought my first Terra aircraft into OpenSim.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img title="My first object importe to OpenSim from Second Life" src="http://cubeyterra.com/images2/20110516-simonastick_import.jpg" alt="" width="500" height="354" /><p class="wp-caption-text">My first object imported to OpenSim from Second Life</p></div>
<p>The <a href="http://wiki.kokuaviewer.org/wiki/Imprudence:Downloads" target="_blank">Imprudence viewer</a> exported the biplane model as XML, minus any textures I didn&#8217;t actually own (I&#8217;m not sure which those would be, since I textured this myself). Then I ran <a href="http://www.simonastick.com" target="_blank">Sim-on-a-Stick</a>, logged in with Imprudence and imported the XML. Over a period of about 30 seconds, I watched Imprudence assemble the plane in pieces — all 248 of them and all textured correctly. Proof of concept: Now I can start migrating my content away from Second Life.</p>
<p>Just to be perfectly clear, I&#8217;m not abandoning Second Life. I just think that it&#8217;s good to have a lifeboat available if the Titanic goes down.</p>
<p>UPDATE: After playing around with Imprudence in Second Life for a bit, I find that I can export almost nothing, because there&#8217;s always at least one part of the model or textures that have someone else as the &#8220;creator&#8221;, even if that name is my own alt account. What I need is a viewer that ignores the creator tag. Without that, all of my content is stuck in SL.</p>
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		<title>Sim-on-a-Stick: Everything is better on a stick!</title>
		<link>http://www.cubeyterra.com/2011/04/sim-on-a-stick-everything-is-better-on-a-stick/</link>
		<comments>http://www.cubeyterra.com/2011/04/sim-on-a-stick-everything-is-better-on-a-stick/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 17:04:07 +0000</pubDate>
		<dc:creator>Steve 'Cubey' Cavers</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://www.cubeyterra.com/?p=2692</guid>
		<description><![CDATA[Do you like sausages? How about pancakes? Sure you do, they&#8217;re awesome — especially when you have them together. And through the magic of modern food processing machinery, these two brillant foods come together and are made better when they&#8217;re attached &#8230; <a href="http://www.cubeyterra.com/2011/04/sim-on-a-stick-everything-is-better-on-a-stick/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Do you like sausages? How about pancakes? Sure you do, they&#8217;re awesome — especially when you have them together. And through the magic of modern food processing machinery, these two brillant foods come together and are made better when they&#8217;re attached to a stick, like <a href="http://jimmydean.com/products/original-pancakes-sausage-on-a-stick.aspx" target="_blank">Jimmy Dean Sausage-Pancakes on a stick</a>. In fact, all kinds of things are made better by putting them on a stick: <a href="http://www.flickr.com/photos/14561143@N04/2331880116/" target="_blank">pizza on a stick</a>; <a href="http://www.lastappetite.com/french-fry-coated-bacon-on-a-stick/">fries and bacon on a stick</a>; <a href="http://www.flickr.com/photos/bala_/1448851738/">spaghetti and meatballs on a stick</a>; <a href="http://www.travelblog.org/Photos/2184936">scorpion, seahorse, and silkworm larvae on sticks</a>; and <a href="http://www.motorsportsartist.com/nogod/religion/holy-chocolate-dead-guy-on-a-stick/">more</a>! As chef and author, <a href="http://en.wikipedia.org/wiki/Anthony_Bourdain:_No_Reservations" target="_blank">Anthony Bourdain</a>, is fond of saying, <em>everything tastes better on a stick</em>.</p>
<p>That things are improved by putting them on a stick holds true in other industries too, including software. Since former Linden, <a href="../../2010/10/have-sim-will-travel/">John &#8220;Pathfinder&#8221; Lester blogged about it back in October</a>, I&#8217;ve been intrigued by the idea of putting an <a href="http://opensimulator.org" target="_blank">OpenSim</a> server on a USB stick. It seems Second Lifer, Ener Hax, has been <a href="http://iliveisl.com/sim-on-a-stick-posts/">experimenting with the &#8220;sim-on-a-stick&#8221; idea for several months now</a> and has gotten to the point where she is now sharing the fruits (on a stick) of her labour with the world at <a href="http://www.simonastick.com">simonastick.com</a>. (Who is Simon Astick? It&#8217;s a mystery.)</p>
<p>Today, having a bit of time on my hands, I decided to give Ener&#8217;s Sim-on-a-Stick a try, so I downloaded the zip file from <a href="http://www.simonastick.com" target="_blank">simonastick.com</a>. The setup was amazingly simple: you just copy the files to a USB stick (or to a folder on your hard drive, as I did) and run the various components. Within a few minutes of unzipping it, I had a single-region grid running locally, and had logged in and rezzed this cube:</p>
<div class="wp-caption aligncenter" style="width: 522px"><img title="Running OpenSim Server, MoWeS, and Imprudence in Windows." src="http://cubeyterra.com/images2/20110430-simonastick.jpg" alt="" width="512" height="357" /><p class="wp-caption-text">It all starts with a cube: running OpenSim server, MoWes, and the Imprudence viewer.</p></div>
<p>The possibilities for applied use are intriguing. If I can find a way to export my content from Second Life and import it into OpenSim, then there&#8217;s a chance that I can take Abbotts Aerodrome and all of my creations with me should Second Life or its economy falter. Because it&#8217;s hosted locally, and therefore private, I could use OpenSim for simulations, demonstrations, and presentations for work-related projects.</p>
<p>Sim-on-a-Stick makes OpenSim approachable to an average user. It requires little in the way of technical skills to set up, and it&#8217;s completely self-contained so that it can be easily carried with you on your keychain. Everything really is better on a stick.</p>
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		<title>Now FREE: Seven classic Terra airplanes</title>
		<link>http://www.cubeyterra.com/2011/04/now-free-seven-classic-terra-airplanes/</link>
		<comments>http://www.cubeyterra.com/2011/04/now-free-seven-classic-terra-airplanes/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 22:38:29 +0000</pubDate>
		<dc:creator>Steve 'Cubey' Cavers</dc:creator>
				<category><![CDATA[Creations]]></category>
		<category><![CDATA[SL]]></category>

		<guid isPermaLink="false">http://www.cubeyterra.com/?p=2684</guid>
		<description><![CDATA[In a move that is sure to shock the aircraft world and make people doubt my sanity, I am making seven of my classic Terra airplanes totally free! That&#8217;s a discount of roughly 100%. Drop by the runway at Abbotts &#8230; <a href="http://www.cubeyterra.com/2011/04/now-free-seven-classic-terra-airplanes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In a move that is sure to shock the aircraft world and make people doubt my sanity, <strong>I am making seven of my classic Terra airplanes totally free!</strong> That&#8217;s a discount of roughly 100%. Drop by the runway at <a href="http://maps.secondlife.com/secondlife/Abbotts/28/52/28">Abbotts Aerodrome</a> to pick up all 7 or visit the SL Marketplace website.</p>
<p>1. <a href="https://marketplace.secondlife.com/p/Terra-Ornithopter-2-by-Cubey-Terra/36812">Terra Ornithopter</a><br />
<img src="https://d3qcduphvv2yxi.cloudfront.net/assets/1650514/view_small/47a71229889b7ebd1260e272769aa4f5.jpg?1277744353" alt="" /></p>
<p>2.<a href="https://marketplace.secondlife.com/p/Terra-Cormorant-submersible-plane-by-Cubey-Terra/36805">Terra Cormorant</a><br />
<img src="https://d1ij7zv8zivhs3.cloudfront.net/assets/1649907/view_small/b35e0121dbdee9d7a2f0dab72bc64f38.jpg?1277260053" alt="" /></p>
<p>3. Terra Tigershark 2.1 (in-world only)</p>
<p>4. <a href="https://marketplace.secondlife.com/p/Terra-Tigershark-submersible-plane-by-Cubey-Terra/36806">Terra Tigershark 3</a><br />
<img src="https://d44ytnim3cfy5.cloudfront.net/assets/1637693/view_small/1cebf71a7496c2dbb324fda7d16e2150.jpg?1277258562" alt="" /></p>
<p>5. <a href="https://marketplace.secondlife.com/p/Terra-Talon-compact-jet-by-Cubey-Terra/36814">Terra Talon</a><br />
<img src="https://d27fcql9yjk2c0.cloudfront.net/assets/1642120/view_small/0a26d680ac274c43164f5b3019ddf30e.jpg?1277259122" alt="" /></p>
<p>6. <a href="https://marketplace.secondlife.com/p/Terra-Manta-flying-wing-jet-by-Cubey-Terra/36815">Terra Manta</a><br />
<img src="https://d3qcduphvv2yxi.cloudfront.net/assets/1628580/view_small/d58aeafca6a37f3e143205a7460e5514.jpg?1277257424" alt="" /></p>
<p>7. <a href="https://marketplace.secondlife.com/p/Terra-Sparrow-light-aircraft/36821">Terra Sparrow</a></p>
<p>Blue skies and happy landings!</p>
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		<title>Will Kitely fly?</title>
		<link>http://www.cubeyterra.com/2011/03/will-kitely-fly/</link>
		<comments>http://www.cubeyterra.com/2011/03/will-kitely-fly/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 18:21:28 +0000</pubDate>
		<dc:creator>Steve 'Cubey' Cavers</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://www.cubeyterra.com/?p=2656</guid>
		<description><![CDATA[Having noticed a bit of Twitter buzz about Kitely, the latest Second Life spin-off, I decided to investigate. Unlike the other spin-off worlds, Kitely targets Facebook users by letting anyone with a Facebook account create a single-region, SL-based virtual world. &#8230; <a href="http://www.cubeyterra.com/2011/03/will-kitely-fly/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Having noticed a bit of Twitter buzz about <a href="http://www.kitely.com" target="_blank">Kitely</a>, the latest Second Life spin-off, I decided to investigate. Unlike the other spin-off worlds, Kitely targets Facebook users by letting anyone with a Facebook account create a single-region, SL-based virtual world. My impression is that if you want more than that, you&#8217;ll need to start buying up their virtual currency to pay for it.</p>
<p>Arriving at their site, I clicked the link to &#8220;log in using Facebook&#8221;, which is essentially adds Kitely as a Facebook app with full permission to access all of your Facebook account. If you&#8217;re at all concerned about privacy or identity theft, this is a point of concern already. Any app to which you hand over the keys to your personal info can essentially mine your data or post on your behalf. However, since my Facebook account is largely free of info that I need to hide, I went ahead and agreed.</p>
<p>The next problematic step, after creating the world and naming it (in my case, it&#8217;s named &#8220;Terra&#8221;), is that to enter the world, you need two things:</p>
<ul>
<li>A Second Life client installed on your computer.</li>
<li>A &#8220;Kitely plugin&#8221;, which is an installer that you download and run.</li>
</ul>
<p><img class="alignnone" title="From kitely.com, the page to launch a virtual world" src="http://cubeyterra.com/images2/20110331-kitely.jpg" alt="" width="512" height="231" /></p>
<p>That you need a Second Life client isn&#8217;t a problem for anyone already in Second Life, but that&#8217;s a big  step for a lot of casual Facebook users. Also, there isn&#8217;t an obvious  link for users to download the SL client, but maybe I just missed that.</p>
<p>The Kitely plugin is an installer for a small program that launches the SL client to connect to a particular Kitely world. Now, if you&#8217;ve ever connected to a grid other than the default Second Life grid (&#8220;Aditi&#8221;), you know that you can do this manually at the SL login screen, so the &#8220;plugin&#8221; is simply a convenience to users who are less technically inclined.</p>
<p>I did have strong reservations about installing this plugin, but mainly that&#8217;s a trust issue. As in, do I trust Kitely enough that I&#8217;m certain there&#8217;s no malware in the plugin, for example. I installed it despite my concern, because there are no instructions on how to connect to a Kitely world without the plugin.</p>
<p>Once in my new world, Terra, it was perfectly familiar. I had an avatar, a male one, though I hadn&#8217;t been presented with any choices there, and a tiny round island in a vast ocean. It looked like my world was ready to be terraformed and filled with goodies.</p>
<p><img class="alignnone" title="Kitely can be accessed using Second Life viewer 2.x" src="http://cubeyterra.com/images2/20110331-kitely_inworld.jpg" alt="" width="512" height="396" /></p>
<p>The first thing I tried, of course, wasn&#8217;t the inventory, but the physics. I rezzed a cube, turned on physics, and dropped the cube from a height. The result: not good. It rubberbanded a few times while falling and bouncing, and oddly ended up in the exact spot where I rezzed it. At a guess, that kind of physics time dilation is a sign that they&#8217;re hosting way too many sims per server, and the physics engine is simply overloaded.</p>
<p>Next test: I put a simple airplane flight script into the cube. I encountered a couple of odd bugs in the script editor, where it wouldn&#8217;t let me paste overtop of existing text, but I worked around that and compiled successfully. Great&#8230; time to fly. I sat on the cube, which gave a status message, as my script should, so that meant the script was running. So far so good.</p>
<p>Touching the throttle, though, led to my avatar being mashed into the sim corner underwater with the camera flailing all over. Standing didn&#8217;t work, and teleport home resulted in an error message. So that was my first encounter with Kitely. Technically speaking, the performance falls well short of where it should be to be a usable SL-based VW.</p>
<p>But beyond the technical issues, I have to question the purpose of Kitely. What advantage does Kitely offer a user over Second Life? Certainly, Facebook users can log into Kitely with an existing user ID, but is that really much of a convenience? The Second Life sign-up process is easy and free. Where Kitely seems to suggest that you will eventually have to buy Kitely currency to use their service, you never need to drop a cent in Second Life unless you want to buy land or content.</p>
<p>And this brings up another question. Where does the content come from? Second Life&#8217;s user-created content is rich, vast, and arguably matured. While it is possible to upload an entire region based on an OAR file (an entire region ripped from an SL-based VW and saved to a file), the vast majority of Facebook users will arrive to their new virtual world with nothing but the virtual clothes on their back. In this area, Second Life seems to have the clear advantage.</p>
<p>Privacy might be an area in which Kitely offers an advantage, in that you can control who comes in, but Second Life offers that ability as well, albeit only to estate owners.</p>
<p>In the end, I&#8217;m unconvinced that Kitely is a viable product. It technically falls well short of Second Life itself, but in fairness, maybe the performance issue will be rectified with more money for hardware, and if it&#8217;s used for purely social reasons, like standing around chatting, I&#8217;m sure it would be perfectly adequate. And bugs can be worked out, given time. The key issue is that it fails to address any specific user need that Second Life doesn&#8217;t already provide or exceed. And for that reason,  I think that Kitely just won&#8217;t fly.</p>
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		<title>Not a Gamer</title>
		<link>http://www.cubeyterra.com/2011/03/not-a-gamer/</link>
		<comments>http://www.cubeyterra.com/2011/03/not-a-gamer/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 19:38:00 +0000</pubDate>
		<dc:creator>Steve 'Cubey' Cavers</dc:creator>
				<category><![CDATA[SL]]></category>

		<guid isPermaLink="false">http://www.cubeyterra.com/?p=2652</guid>
		<description><![CDATA[As I&#8217;ve mentioned before, I have wasted &#8212; I mean &#8220;spent&#8221; &#8212; a lot of time in Second Life, so it&#8217;s probably natural for the average person to assume that I&#8217;m a hard-core computer gamer. I&#8217;m not. Really, I&#8217;m not, &#8230; <a href="http://www.cubeyterra.com/2011/03/not-a-gamer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;ve mentioned before, I have wasted &#8212; I mean &#8220;spent&#8221; &#8212; a lot of time in Second Life, so it&#8217;s probably natural for the average person to assume that I&#8217;m a hard-core computer gamer. I&#8217;m not. Really, I&#8217;m not, and here&#8217;s why: I have no patience for computer games. Games mean heavily structured game mechanics, hours of learning the controls, grinding, leveling up, and of course frustration. That&#8217;s not entertainment to me; it&#8217;s a chore and a colossal waste of time. I don&#8217;t want to get into the debate over whether Second Life is a &#8220;game&#8221; or a &#8220;platform&#8221;, but I can say this about it: when it comes to Second Life, time spent there means free-form creativity and the possibility of real-world income. There&#8217;s a real-world reward and the winning scenario is defined by me, not the big boss at the end of the level.</p>
<p>This isn&#8217;t to say that I haven&#8217;t tried games. I have. They all got uninstalled and the discs/cartridges gathered dust. Back in the nineties, I&#8217;d play all kinds of things: Quake, Duke Nukem, Descent, A-10 Tank Killer (or was that the eighties?)&#8230; and more. Since then, I bought a Nintendo 64, which, like my Wii, I largely ignored until I gave it away. I also tried MS Flight Simulator, Rise of Flight, and assorted others that just failed to catch my interest.</p>
<p>So no, I won&#8217;t try Angry Birds or Farmville any time soon, and I guess I missed out on the Portal craze, though even without playing it, I do know that the cake is, in fact, a lie. As for Warcraft, I gave it a try, got slaughtered in the newbie area a few times, and figured out that it wasn&#8217;t worth it.</p>
<p>Honestly, I have better things to do than grinding, shooting, and leveling up. In SL, I say that my winning scenario is to keep an airport running and in the black until Linden Lab shuts down the servers. I think I&#8217;m winning.</p>
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		<title>Where&#8217;s the action in SL?</title>
		<link>http://www.cubeyterra.com/2011/01/wheres-the-action-in-sl/</link>
		<comments>http://www.cubeyterra.com/2011/01/wheres-the-action-in-sl/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 22:07:38 +0000</pubDate>
		<dc:creator>Steve 'Cubey' Cavers</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://www.cubeyterra.com/?p=2594</guid>
		<description><![CDATA[I logged into Second Life a couple of times recently with the idea of exploring and engaging in things I don&#8217;t usually. So I started with the Search window. It&#8217;s so amazingly hard to find a link to anything good, &#8230; <a href="http://www.cubeyterra.com/2011/01/wheres-the-action-in-sl/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I logged into Second Life a couple of times recently with the idea of exploring and  engaging in things I don&#8217;t usually. So I started with the Search window. It&#8217;s so amazingly hard to find a link to anything good, but this  Search window makes it almost impossible to even just browse the list.</p>
<p>I may be wrong here, but Search is supposed to present organized lists of links, right? Isn&#8217;t that something that we&#8217;ve had for over <em>fifteen years</em> on the web? And somehow that&#8217;s beyond the capabilities of LL devs?  You can&#8217;t navigate easily, the search basically doesn&#8217;t return expected  results, and you can&#8217;t bookmark for later exploration without actually <em>going</em> there and making a landmark. It&#8217;s just phenomenally poor design and  implementation.</p>
<p>I couldn&#8217;t find much with the search function, so I wandered through each of the dozen or so featured links and found a handful interesting but empty locations. Nothing truly engaging. I <em>know</em> there are people in <acronym title="Second Life">SL</acronym> doing fun things. I&#8217;ve been engaged in <acronym title="Second Life">SL</acronym> since 2003. But I can&#8217;t, despite my best efforts, actually <em>find</em> them. At that point, I ended up wandering through empty sims for an hour or so.</p>
<p>Essentially, there is no way to get to good content beyond word-of-mouth and shared landmarks. That is inexcusable this late in <acronym title="Second Life">SL</acronym>&#8216;s life. We need a Google of <acronym title="Second Life">SL</acronym>, and <em>then</em> nobody will say there&#8217;s nothing to do in <acronym title="Second Life">SL</acronym>. They&#8217;ll say there&#8217;s <em>too much</em>.</p>
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