Maybe this is a little early, I don’t know, but each year around the start of September, I like to mark the anniversary of my initiation into Second Life with a little retrospective of my years in the metaverse. Sometime in the next couple of weeks (I can’t remember the specific date), my account turns [...]
Archive for the ‘SL’ Category
Just like in that fantasy land called “real life” and “outside”, it’s a lovely a sunny day in Second Life. In fact, I would say that it’s absolutely a perfect day to tear through the clouds with a rocket motor strapped to your back.
Starting today, my Rocketeer and Infinity rocket packs are now reduced in [...]
Another moment of Second Life Viewer 2 confusion: I could have sworn that uploading files was in a menu on the top of the Inventory window. I mean tab. Nope, now it’s in a popup menu from a little button at the bottom of the window.
So here’s my theory about why I keep forgetting where [...]
That’s right… just like the title says, I went ahead and slashed all my prices. Why do stores always say prices are “slashed”? That sounds so unnecessarily violent. How about squished, deflated, dwindled, or just reduced? Prices depressed! Anyway, with my new pricing, all of my aircraft are now more affordable to metaverse pilots.
Here are [...]
Flying at sunrise near the lighthouse in Rosedale, just north of Abbotts Aerodrome.
As always, my aircraft designs through what seems like endless iterative loops in which I sculpt, refine, and sometimes scrap entire features. The other day I posted an image of my new canard, and at the time I thought it looked mostly alright. But over the next days, I replaced the fuselage with a more [...]
Is the recession reaching the metaverse? For many talented individuals at Linden Lab, that would be a certainty. Today Linden Lab announced that it is “reorganizing”, which results in thirty percent of Lindens losing their jobs.
In human terms, this means somewhere around a hundred bright and talented people suddenly unemployed in a time when finding [...]
After helping a new SLer yesterday to get started with Wings 3D and sculpts, I was inspired to attempt some thin, swept wings for a canard that I’ve been roughing out lately.
The general shape is coming into focus, I think. I want to improve the fuselage some more and smooth the join between wings and [...]
Over a year in development. More than 90% sculpted prims. Four torpedoes. Two cannons. One great big steam engine.
Cubey Terra and Reitsuki Kojima are pleased to introduce the TERRA-KOJIMA MERLIN-CLASS CUTTER AIRSHIP.
In this new world of lighter-than-air aviation, in which one navigates the clouds as easily as a steamship plies the waves, the Merlin-class airship [...]
One week from today, on Saturday, May 15, the latest creation from the labs of Cubey Terra (hey, that’s me) and Reitsuki Kojima will finally take to the skies. This project is the culmination of many months of design, planning, and long hours in the workshop.
Specifications, locations, and pricing to be posted at a later [...]