Just like in that fantasy land called “real life” and “outside”, it’s a lovely a sunny day in Second Life. In fact, I would say that it’s absolutely a perfect day to tear through the clouds with a rocket motor strapped to your back.
Starting today, my Rocketeer and Infinity rocket packs are now reduced in [...]
Archive for the ‘Creations’ Category
Flying at sunrise near the lighthouse in Rosedale, just north of Abbotts Aerodrome.
As always, my aircraft designs through what seems like endless iterative loops in which I sculpt, refine, and sometimes scrap entire features. The other day I posted an image of my new canard, and at the time I thought it looked mostly alright. But over the next days, I replaced the fuselage with a more [...]
After helping a new SLer yesterday to get started with Wings 3D and sculpts, I was inspired to attempt some thin, swept wings for a canard that I’ve been roughing out lately.
The general shape is coming into focus, I think. I want to improve the fuselage some more and smooth the join between wings and [...]
Over a year in development. More than 90% sculpted prims. Four torpedoes. Two cannons. One great big steam engine.
Cubey Terra and Reitsuki Kojima are pleased to introduce the TERRA-KOJIMA MERLIN-CLASS CUTTER AIRSHIP.
In this new world of lighter-than-air aviation, in which one navigates the clouds as easily as a steamship plies the waves, the Merlin-class airship [...]
One week from today, on Saturday, May 15, the latest creation from the labs of Cubey Terra (hey, that’s me) and Reitsuki Kojima will finally take to the skies. This project is the culmination of many months of design, planning, and long hours in the workshop.
Specifications, locations, and pricing to be posted at a later [...]
After yesterday’s pitiful lack of progress on the airship (I ended up breaking more than I fixed — such is the way of coding), today’s scripting session fixed a half dozen bugs and added some nice new features, like ammo counters on the HUDs. If my testers and I can get some combat testing done [...]
With the new airship — the “Terra-Kojima Merlin-class airship”, as we’re calling it — entering beta, I decided that now would be a pretty good time to complete the control panel. Our goal was to establish a Victorian feel to the gauges, buttons, and knobs.
Here it is in all it’s brassy goodness. Concept design and [...]
At last, the Terra-Kojima Merlin-class cutter airship is ready for beta testing. That means we need a crew of testers to put it through its paces.
We need testers who are:
Familiar with SL vehicles, preferably aircraft.
Can methodically test a vehicle in a variety of scenarios (even unlikely ones that push the limits).
Can report bugs in terms [...]
Like the Aerodrome elevator? Get your copy starting Saturday, April 24
Posted: 23rd April 2010 by Cubey Terra in Creations, SLWho has two thumbs and makes the most awesome elevator in Second Life? THIS guy. Oh, hold on. You can’t see me, so that joke doesn’t really work. Not that it’s ever actually funny. Anyway…
Over the years, I’ve had many compliments on the elevator at Abbotts Aerodrome, and questions about where to get one. Every [...]