For several years — well, ever since I started making planes — the top request from builders was for an airplane script that they could use in their own planes. And this is one of the biggest hurdles to aircraft makers: many people can build brilliant, realistic aircraft models, but can’t manage the scripting that makes it actually fly.
Over a period of almost nine years, I slowly developed what I feel is a script that flies exactly the way I want a plane to fly. It feels real enough to enjoy simulated flight mechanics like lift and thrust without getting bogged down with too much realism. Above all, I wanted my aircraft to be fun.
This script is the same one that I put in all of my planes. It’s the same one that I’ve kept carefully guarded from competitors, as it’s the key feature that gave me an advantage over other aircraft on the SL market. It’s the product of years of refinement, slow innovation, and learning.
Now it’s yours.
Now, a month short of nine years since I started Second Life, I’m finally releasing the latest version of my flight script along with the plane I tailored it for — the Terra Stingray amphibious jet.
Take my plane and tear it apart. Use the pieces in your own aircraft. Innovate. Make something new. All I ask is that you don’t resell my Stingray as-is for your own profit (which is kind of sleezy).
Now get building!