As always, my aircraft designs through what seems like endless iterative loops in which I sculpt, refine, and sometimes scrap entire features. The other day I posted an image of my new canard, and at the time I thought it looked mostly alright. But over the next days, I replaced the fuselage with a more streamlined sculpted prim, added wheel pants (pants!), and air intakes. Every revision means fighting the limitations of Wings 3D and SL sculpts to produce something that at least resembles the image I have in my brain.

The result is closer to what I want, but this canard isn’t ready for scripting just yet.