
In the past week, for example, I've been prototyping the next-generation Terra hoverbike. This means playing ideas and themes, sculpting shapes in Wings3D, and realizing the creation in three dimensions in Second Life. From there, all I have to do is drop in one of my scripts and I have a fully functional vehicle.

This latest hoverbike is a prototype of a racing bike, destined for a racing sim. It's a first draft, to be revised and improved upon, but I'm happy with the direction it's taking.

