Flight in Second Life also has serious shortcomings -- in particular, there's the annoying absence of joystick support. This single failing has frustrated and confused many novice pilots who aren't familiar with standard keyboard controls. I hear the question, "I'm pressing 'up'... why isn't the plane going up?" surprisingly often. It might seem counter-intuitive, but there is a good reason why the keyboard controls work the way they do. Even as long ago as the early '80s, with subLOGIC's popular flight simulator for the Apple II and TRS-80 , the basic controls for keyboard flight were clearly established. These controls are still the standard a quarter century later, in FSX.

So that's why pressing "up" definitely won't make your plane go up, and hence your passenger's screams of "PULL UP! PULL UP!" as you hurtle towards the end of the runway at take-off speed.
Part of the fun of flight in SL challenge of becoming a virtual pilot. Sure, it takes a little while to get used to the controls, but once you do, you'll be surprised at the precision of control achievable, even without a joystick.

