Since 2003, Cubey Terra has been dedicated to building the finest virtual vehicles in the metaverse.

3ASE launches 3rd Annual Sattelite Exhibition
Sunday, March 18, 2007

Scripter extraordinaire, Timeless Prototype, has launched the 3rd Annual Sattelite Exhibition, featuring "useful, interesting or fun autonomous scripted objects". In past years, this event has been full of cool gadgets and tools that push the limits of scripting in Second Life.


The Cubey Terra "base" is located in the 3ASE 1 sim.

Although my forte is piloted aircraft and parachutes rather than autonomous objects, I cobbled together a self-piloting lunar lander that does a little loop around the exhibition site. A fairly large chunk of the autopilot script (meaning almost all of it) was actually lifted from an airplane autopilot by Apotheus Silverman, so I can't take credit for that. But it looks nifty.

The exhibition runs from Monday March 19 to Sunday March 25 in the sims 3ASE 1 and 3ASE 2, with a special event on Saturday. If you have scripted something that you want to show off, contact Timeless Prototype. There are still exhibit spaces available.



Terraform griefer
Monday, March 12, 2007

If you thought spiteful terraforming happens only in Second Life, take a look at this house in China. When the house's owner refused to leave, the developer excavated a massive pit all around it. Next, I expect them to add giant spinning cubes that spew particles.


TerraSport III parachute is now available
Saturday, March 10, 2007

Mosey on down to Abbotts Aerodrome and pick up a copy of the new TerraSport III parachute.



Be sure to mosey. Non-moseyers may not purchase this parachute.


Machinima short: DiVAS
Friday, March 09, 2007

I stumbled across this funny SL machinima short on YouTube. Watch out, grid. Phaylen and Kitty are on the loose.



Speaking up about VOIP in SL
Wednesday, March 07, 2007

As most of you already know, Linden Lab has announced that not only do they plan to introduce voice chat to Second Life, but they are also already beta testing the technology. They have invited everyone to go to the SL voice beta website and give it a try. I took them up on the offer immediately.

I logged into the voice beta client and found a small gaggle of chatters standing around saying things like "hello, can you hear me?", "who's talking?", and "atchoo!". In addition to conversation, we can now look forward to hearing each other sneeze, belch, and fart, among other bodily noises. We can even hear your dogs, cats, children, and annoying ring tones in the background.

What was the very first thing I did with voice chat? I patched WinAmp into the recording mixer and treated everyone to William Shatner's rendition of "Lucy in the Sky with Diamonds". A true artist and renaissance man is Mr. Shatner. There's no limit to what he thinks he can do.

When I was done torturing everyone, I noticed something about how the conversation progressed. In our small area, we had two distinct conversations happening -- one was voice, the other was text. Those using voice failed to notice the text and vice versa. This, I think, is how we can expect voice-enabled areas to be in the future. Anyone unwilling or unable to use a microphone will be excluded by the voiced users, whether it's intentional or not. It's hardly surprising. It's a matter of where you focus your attention: are you listening to the audio or are you reading the chat? The disconnect between the two inevitably leads to a fragmentation of the conversation. It's a violation of the immersive experience.

Without voice chat, we can visit a themed area and allow ourselves to become immersed in the environment. In the on-screen dialogue, we can read emotion, voice, and character that match the speaker. An elf sounds like an elf in our mind's ear. A dragon speaks in a deep, throaty voice. Robots speak with a tinny monotone. Add VOIP to the mix, and suddenly everyone sounds like the socially inept geek they really are (or maybe that's just me), and the voices come inexplicably from people's pelvises.

Voice chat could spell disaster for those who have adopted personas that don't match their real selves. No, Second Life isn't a role-playing game, but roleplay is an attractive option for many. It's a way to escape the mundane daily life and be someone completely different, even if just for an hour or so every evening. Behind the keyboard, the voluptuous club dancer may actually be a rumbling baritone. If they choose not to use their microphone, will they be viewed with suspicion and distrust?

Let's not forget the hearing or speech impaired. In my years with Second Life, I have met deaf users and users who are uncomfortable speaking. Text chat levels the field and lets everyone engage on an equal footing in social situations. Will voice chat exclude those who are unable or unwilling to use a microphone? If I walk into a club and refuse to speak up, will they eject me?

Despite my misgivings about the effects of voice chat on the SL community and despite my aversion to any kind of verbal communication in general, I'm forced to admit that this might not be entirely a bad thing. There are countless useful applications for VOIP. Educators can give classes and hold seminars. Business people can hold meetings. Musicians can perform interactively. Will we see the emergence of a new kind of performance, like talk shows or stand-up comedy? We are only now exploring some new possibilities.

I'm happy that landowners have the option of disabling voice chat on their land. I hope (and expect) that voice chat will be an exception, rather than the norm. I will be happy to take advantage of VOIP to enhance events, but I certainly won't use it on a daily basis. While voice is potentially the most useful new feature Second Life has seen in years, it is also potentially the most divisive and damaging. I will keep a close eye on the voice beta over the coming weeks.


Free submarines!
Monday, March 05, 2007

Want a free sub? Visit the underground submarine dock at Abbotts Aerodrome (elevator is beside the 737).



Sneak preview...
Saturday, March 03, 2007

Here are a few clips of the TerraSport III:


Surf the clouds
Thursday, March 01, 2007

As a prelude to the anticipated release of the new TerraSport III parachute, today I release the new Terra SkySurf III skyboard. Apart from a nifty new name (the previous one was unimaginatively named "Skyboard"), the SkySurf includes every single texture previously available only as separate skyboards.



That's right, it's scripted to change textures. You can browse any of the premade designs or use the new Skyboard Painter tool to apply your own texture. Any texture at all.

The new Terra SkySurf III will be available before the end of the day today at Abbotts Aerodrome and anywhere Cubey Terra products are sold.





Fresh words...

»Run away! Run away!

»Clogged intertubes keep SL offline

»Linden Lab to roll out new physics engine this wee...

»Linden Lab(tm) drops trademark bombshell

»Build your own race track

»Freebies for newbies: The GNUbie Store relaunches

»Take this script and shove it (into your own subma...

»Balloonist Michio Kanda missing

»Flying with a keyboard

»Terra hot air balloon used to train real life ball...

Mouldy words...

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