Since 2003, Cubey Terra has been dedicated to building the finest virtual vehicles in the metaverse.

Cast your vote: fix the halting vehicle bug
Monday, February 26, 2007

If you have tried a vehicle or even just watched a vehicle anytime since January, you have seen this problem: vehicles are jumpy and move in a jerky, halting motion. Instead of gliding smoothly across the sky, planes will jump from point to point, sometimes pausing for several seconds. This is a bug in SL, and it's important that we help the Linden Lab bug testers by providing all the information we can to confirm, isolate, and fix the bug.

You can help right now by voting to have this bug fixed. Here's how:
  1. Log in at jira.secondlife.com.

  2. Go to bug VWR-86: https://jira.secondlife.com/browse/VWR-86.

  3. Click "Vote for it".
If this issue is important to you, please vote. If you have seen this bug, add your comments. Please keep your comments constructive and informative -- JIRA isn't the place for rants.

Other links:


But wait! There's more!
Wednesday, February 21, 2007



I've had a busy week. Add these to the growing list of new features in the TerraSport III:
  • Press C to flare the canopy and reduce vertical speed for landing.
  • Press C to open the canopy while in freefall. (No more typing "pull"!)
  • Wind! The parachute is now affected by SL's virtual wind.
  • Apply a single texture across the surface of the canopy. 007-style union jack parachute, anyone?
  • Canopy and container (the backpack) can be coloured and textured separately.
  • Altimeter now shows heading, wind speed, and wind direction.
  • Altimeter has a show/hide button.


Freefall in style... TerraSport Pro III
Thursday, February 15, 2007

So you haven't seen me around much? I've been hiding in my secret lab, building the next-generation sport parachute.



The TerraSport Pro III is a complete rework of my sport parachute design that improves performance and adds realism to the skydiving experience.

New stuff...
  • Redesigned pack and canopy.
  • Improved freefall detection.
  • New 2-colour schemes and the ability to add your own schemes.
  • Texture changer.
  • New altimeter HUD attachment -- an analog altimeter dial with digital auto-deploy readout and controls.
  • New freefall animations, including stunts.
  • Ability to add your own stunt animations.
  • Audible altitude warnings.
  • Landing marker matches parachute colour.
  • Improved deploy sequence that includes animation and pilot chute.
  • A top-secret feature that I won't reveal until it's finished (which means I don't know if it's actually possible).
If all goes well, the TerraSport Pro III should be ready sometime in March.


More bugs than a VW factory
Friday, February 02, 2007

Cubey's big list of bugs and "features" that affect vehicles in Second Life:
  • No-object-entry parcels block all vehicles at any altitude, occasionally ejecting avatars and forcing them to relog. Fix: Allow vehicles to enter freely for a limited time, just to fly through.
  • Full parcels block all vehicles at any altitude, etc. etc. Fix: exempt piloted vehicles and temp objects from prim counts.
  • Access lines and banlines cause avatars to be ejected, and will return the vehicle to their Lost and Found. Fix: Bounce the vehicle off access and banlines, the way vehicles bounce off the map edge.
  • SL sends an error message to an object's owner if the object can't enter a parcel, leading to IM and email spam. Fix: Don't message the owner, or don't message the owner if it's a temp object.
  • Vehicles appear to move haltingly or not at all, even when packet loss is low or nonexistent.
  • Transitions across sim borders can take up to 10 seconds (at least) and will often eject avatars from the vehicle and force a client start.
  • Controls become less responsive in busy regions, making it nearly impossible to steer.

Anyone else have vehicle bugs to add to that list?






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