Since 2003, Cubey Terra has been dedicated to building the finest virtual vehicles in the metaverse.

More bugs than a VW factory
Friday, February 02, 2007

Cubey's big list of bugs and "features" that affect vehicles in Second Life:
  • No-object-entry parcels block all vehicles at any altitude, occasionally ejecting avatars and forcing them to relog. Fix: Allow vehicles to enter freely for a limited time, just to fly through.
  • Full parcels block all vehicles at any altitude, etc. etc. Fix: exempt piloted vehicles and temp objects from prim counts.
  • Access lines and banlines cause avatars to be ejected, and will return the vehicle to their Lost and Found. Fix: Bounce the vehicle off access and banlines, the way vehicles bounce off the map edge.
  • SL sends an error message to an object's owner if the object can't enter a parcel, leading to IM and email spam. Fix: Don't message the owner, or don't message the owner if it's a temp object.
  • Vehicles appear to move haltingly or not at all, even when packet loss is low or nonexistent.
  • Transitions across sim borders can take up to 10 seconds (at least) and will often eject avatars from the vehicle and force a client start.
  • Controls become less responsive in busy regions, making it nearly impossible to steer.

Anyone else have vehicle bugs to add to that list?








Fresh words...

»Wind Rider upgrade: group mode

»Ancient avatar visits newbie haven

»Sweden to set up 'embassy' in Second Life

»The blimps are grounded

»Personal blimp

»Coming soon: grid-wide wargames

»Done! Nieuport 17 takes to the skies!

»Caution: wet paint

»Tail number B1566

»Now you can have your own Cubey Terra shop

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Copyright 2004-2008 Stephen Cavers