Since 2003, Cubey Terra has been dedicated to building the finest virtual vehicles in the metaverse.

Happy 2007!
Sunday, December 31, 2006

As twenty aught six draws to a close, we can look back upon the year and truly comprehend how much it was a time in which things undeniably happened. From the very first happenings to the very last happenings, which as I write these words are still in the process of becoming things that have happened, and therefore are yet things that will have happened, each happening enters our group conciousness for an ever-fleeting moment of awareness before rattling around and falling out the hole in the side that we forgot to patch up last year.

Time and time again this year, we looked at our watches, at our calendars, at our organizers, and at the microwave clock that we forgot to reset after the last power-outage, and we knew with a certainty derived from having done it only a minute earlier that now -- which is to say it was then, but at the moment in which we thought about it, it was still "now" -- now is the time in which we are living, and the last minute earlier is no longer "now" at at all.

With these weighty thoughts pressing on the year's final moments, 2006 edges towards the precipice of history, below which lies a cascade of tumultuous years that gather dust and become homes for small rodents who use the digits to build nests for their young. I would like to pause for a moment, at the very brink of the dark abyss of 2007 and raise high a beacon to light the way forward: To all who have travelled with me, near me, and occasionally in the opposite direction to me for as many days as there are in the year, of which each is numbered consecutively and unrelentingly from 1 to 365, I wish you a very happy and enjoyable new year! May your days be lively and prosperous, may your refrigerators be always full of your favourite beverages and snacks, and may each of your minutes arrive consecutively and in the order in which they were expected.

Happy 2007, everyone!


Merry Christmas!
Saturday, December 23, 2006

To everyone who help make Abbotts Aerodrome possible -- the owners, members, visitors, customers, and all of the Lindens -- Merry Christmas and best wishes for 2007!


Airco DH.2 is released
Thursday, December 14, 2006

It's done! Countless hours of building, texturing, scripting, and bug-hunting are finished. The Airco DH.2 is now for sale next to the runway at Abbotts Aerodrome, as well as at SL Exchange.


Prim limit? I sneer at the prim limit!
Sunday, December 10, 2006

If you have ever shopped around for a vehicle in Second Life, you may have noticed vehicles aren't particularly detailed. They are generally simple shapes that rely on textures to add detail.

Why is that, you may ask? All Second Life objects are composed of linked primitives, or "prims" as they're known to builders. Primitives are the basic building block of the virtual world. Builders will take cubes, spheres, cones, cylinders, and other prim types, and size, cut, hollow, twist, and generally torture them into various shapes before linking them to form the object they're building. Everything you see in SL is made of them.

To make a vehicle move, SL needs to make the object become "physical" -- it will have mass and velocity, and will be affected by gravity and collisions. Due to a limitation in the SL physics engine, no object that's composed of more than 31 prims can use physics.

As if that wasn't restrictive enough for vehicle makers, that limit includes any avatars that happen to be seated on the object, where each avatar counts as one prim. A vehicle with two seats, for example, can be made of no more than 29 prims, or it will exceed the prim limit. An eight-seat passenger plane can be made of no more than 23 prims. As a result, the prim limit is the bane of vehicle designers: it's extremely difficult to achieve an attractive vehicle and stay under the prim limit.

Well, I say to heck with the prim limit. That's right, I said to heck with it! And I mean it. I apologize if that offends some of my readers.

New Airco DH.2 high-prim plane

In development now is my replica of the Airco DH.2 -- a British World War I warplane. The model itself is over 240 prims. And in total defiance of the prim limit, this baby flies.

That's right... it flies. I have done an end-run around the prim limit. The DH.2 not only flies, but flies better than any plane in my inventory and is packed with features. It comes with a control panel HUD attachment with altimeter, speed indicator, and artificial horizon. The plane carries a Lewis gun that can be used in air-to-air combat with any other Cubey Terra aircraft. In flight, it's responsive and agile, with enough realism in the flight model to perform stunts like rolls, loops, stalls, and more. Easy enough for a novice to fly, yet engaging even for a pro pilot.

In only a few days, you'll find the Airco DH.2 with my collection of airplanes beside the runway at Abbotts Aerodrome, and you can expect more high-prim planes to emerge from my lab over the coming months.


Hey look! I'm on a magazine cover!
Friday, December 01, 2006

Only in a virtual world would I (or my avatar) ever appear on the cover of a magazine. SL Business magazine has done a feature on Cubey Terra. Check out the lovely photos by Dalian Hansen.

SL Business Magazine (Dec. 2006)


Photography of Dalian Hansen, now at Abbotts Aerodrome
Friday, December 01, 2006

Abbotts Aerodrome is happy to welcome an exhibit of images of Manchuria by photographer Dalian Hanson. Please visit Terrabucks Coffee on the top floor of the tower.

Dalian Hansen is located in Manchuria, China, and currently works with the staff at SL Business Magazine.





Fresh words...

»Run away! Run away!

»Clogged intertubes keep SL offline

»Linden Lab to roll out new physics engine this wee...

»Linden Lab(tm) drops trademark bombshell

»Build your own race track

»Freebies for newbies: The GNUbie Store relaunches

»Take this script and shove it (into your own subma...

»Balloonist Michio Kanda missing

»Flying with a keyboard

»Terra hot air balloon used to train real life ball...

Mouldy words...

»July 2002
»August 2002
»September 2002
»October 2002
»November 2002
»December 2002
»January 2003
»February 2003
»March 2003
»April 2003
»May 2003
»June 2003
»July 2003
»August 2003
»September 2003
»October 2003
»November 2003
»December 2003
»January 2004
»February 2004
»March 2004
»April 2004
»May 2004
»June 2004
»July 2004
»August 2004
»September 2004
»October 2004
»November 2004
»December 2004
»January 2005
»February 2005
»March 2005
»April 2005
»May 2005
»June 2005
»July 2005
»August 2005
»September 2005
»October 2005
»November 2005
»December 2005
»January 2006
»February 2006
»March 2006
»April 2006
»July 2006
»August 2006
»September 2006
»October 2006
»November 2006
»December 2006
»January 2007
»February 2007
»March 2007
»April 2007
»May 2007
»June 2007
»July 2007
»August 2007
»September 2007
»October 2007
»November 2007
»December 2007
»January 2008
»February 2008
»March 2008
»April 2008

top. home. e-mail.

This page is powered by Blogger. Isn't yours?

Disclaimer: "Second Life, SL, and inSL are trademarks of Linden Research, Inc. Cubeyterra.com is not affiliated with or sponsored by Linden Research."

Copyright 2004-2008 Stephen Cavers