Since entering Second Life in 2003, Cubey Terra has been dedicated to building the finest virtual vehicles in the metaverse.

A Tigershark ate all my free time!
Thursday, January 26, 2006

Tigershark 3 (click to embiggen)It never fails. I begin what I expect will be an quick project -- say, a few hours work -- and then it spirals out of control. What began as a simple "point release" upgrade of the Tigershark, my simple addition of a HUD attachment, turned into a major revision.

This week I've put in countless (and often frustrating) hours testing and rewriting the Tigershark flight script. The controls now use a gradual, cumulative force in the angular motors. Instead of slamming into a full-force turn when you press an arrow key, the force is applied gradually, which ensures a smoother flight.

Tigershark 3 (click to embiggen)Like the Talon, the Tigershark now has a HUD attachment which includes, altimeter, speed, artificial horizon, throttle, status indicator, and assorted buttons. The status indicator was interesting to make -- it shows which parts of the plane are damaged by highlighting that part in red on an overhead view.

And since I was rewriting most of the scripts anyway, I thought I'd make a few modifications to the Tigershark's appearance too. It now features a WW2 style canopy, larger engine pods, shorter fuselage, and a new tailgun design.

Tigershark 3 (click to embiggen)I'm not done yet, either. Give me another week of testing and bug-fixing, and it'll be ready to take to the skies.
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Fresh words...

»Entrepreneur teaches campers to fish

»I'm still here!

»Shutting down

»Have a holly jolly Christmas

»And the winner is...

»Terra Talon

»Grid downtime update: Talon and new HUD

»New skydiving altimeter HUD

»Aviators take to the skies again

»The skies are quiet

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