Since 2003, Cubey Terra has been dedicated to building the finest virtual vehicles in the metaverse.

Poking about in ActiveWorlds
Sunday, June 26, 2005

Out of curiosity, I dropped in on ActiveWorlds this morning to see what it was like. As Eggy put it, "it's SL's grandpa". It's a 3D world with chat, like SL, but the feel of it is like a computer game from ten years ago. Avatars are stiff and lifeless, chat is IRC-style in a separate window pane, and I can't tell if there's a physics engine. But it's all there -- user-made content, socialization, and a gigantic world with lots of places.

Naturally, the first place I visited was an airport.

Heartsville CybAirport in the ActiveWorlds area, 'Atlantis'.

(When I switched from the default first-person camera to the third-person camera, I was a little surprised to discover that I'd turned into a fish!)

As Eggy pointed out in-world, the models are mesh-based, so they have shapes that may not be possible in Second Life, where building is primitive-based. Look, no seams!

Inside a hangar at Heartsville CybAirport

Not all planes looked expertly-made, but that's the same in SL, where all content is created by users -- everyone has different skill levels, but everyone contributes. Some of the planes would do very well if they were built and scripted in SL.

I can see why ActiveWorlds lasted so long. It must have been cutting-edge in the beginning, and even now it offers much of the same experience and community as SL... but without the lag.





Fresh words...

»Happy 2nd birthday, Second Life!

»Urban Geese

»Guilt and redemption

»Odds and ends

»Just wibbling about

»Nick Cages

»Woo, it's all hovery and stuff

»Rhymes with what?

»No... thank YOU

»I'm back, and building something useless

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Copyright 2004-2008 Stephen Cavers